Hey there Hat Lovers,
Today’s article is going to be a further discussion on Speed in the ORAS metagame. There are many things that aren’t 100% in Pokemon; you have inaccurate moves, flinch chances, critical hits and more. The best players look for ways to either give themselves consistently favourable RNG rolls, or avoid random chance altogether. The former is a discussion I briefly brought up a long while back in my article “The Blame Game.” Today I’m going to focus on an aspect of the latter: ways to avoid random chance altogether. And possibly the most predictable thing in Pokemon is not move accuracy, not flinches, not crits, not random burns or freezes, but Speed.