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Battle Spot Special Usage Stats – January 2016

Hey there Hat Lovers,

Today’s post is something special. This is VGC with Hats’ 100th post on the site. And for this 100th post, we’ll be reporting some usage statistics from the Battle Spot Special Ladder so far. Nuggetbridge user Ferretsroq has made some more detailed Battle Spot information available, and being the stats junkie that I am, how could I not take a look?

The data are currently not super digestable and while I could look through and pull out Top 20 used moves etc… I think the Top 10 Items, Moves, Abilities, and Natures are fine to get a sense of most Pokemon’s preferences. These data are presented in a far more digestable fashion directly on the Pokemon website’s Battle Spot usage page, so I’d advise using the following list and that page together to get a more complete sense of the metagame.

What I’ll be presenting for everyone today is a list of the most used Pokemon in the format, extending down to Pokemon that appear on more than 1% of teams. These data come from ~39,000 teams entering games on Battlespot and so 1% usage means the Pokemon was used a minimum of ~390 times. These data also come only from Pokemon used in a battle, and not from Pokemon that were simply on a team but never chosen (awaiting 100% confirmation). There were 37 Pokemon used on >1% of teams in this dataset, 18 Pokemon used on >5% of teams, and 11 Pokemon used on >10% of teams.

So without further ado, here are the Top Pokemon used on Battlespot Special in January 2016: (more…)

Player Responsibility: What I’ve Learned Playing Competitive Pokemon

Hey there Hat Lovers,

Today’s topic is something that’s rattled around in my head for a long time now. I’ve been playing Pokemon competitively since 2011, first in the Trading Card Game and then in the Video Game. While I’d played sports as a kid, most of them were team sports. As such, I hadn’t competed in competitions amongst individuals very much, and certainly not at a competitive level. Moreover, sports and “E-sports” are two very different things, and even amongst the E-sports, Pokemon is a totally different beast.

I think my time playing the TCG has also given me a pretty unique perspective on the nature of competitive Pokemon, and becoming a Tournament Organizer developed that perspective even further. As such, I have a very firm opinion on the nature of individual-based competitions, particularly for games of logic and reason. These opinions have been formed from both a player’s perspective, and from an organizer’s perspective as an outsider looking in. Today, I’ll reflect on what I’ve learned about the nature of Pokemon, tournament play, attitude, sportsmanship, and player-awareness.

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Player Flaws and the Anatomy of Poor Results

Hello hat lovers!

This topic will be more rambly than usual, and some aspects of it will be less Pokemon specific. I wanted to highlight some flaws I thought people had when it came to approaching the game. I had meant to write this a lot sooner but didn’t quite know how to structure the post, so the tangents I go off of will be informal, but I figured it was the best way I could simply spew out my thoughts on this kind of topic.

Also, all of the examples here will be related to the VGC 2015 format and not 2016, because I’m not overly familiar with the new format just yet. 2015 is also the more developed meta game which makes it easier for me to determine what is actually effective instead of more creative ideas people have but have fairly untested success.

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Original Pranksters: Liepard, Tornadus, and friends in VGC 2016

Hey there Hat Lovers,

Today I’ll be talking a bit about some of the new kids on the block. VGC 2016 has a very different dynamic from previous formats in how important it is to control weather, and how important it is to prevent setup sweeps. This article will go over these Pokemon in detail and talk about a few gems that may be hiding in the rough (or are just bad… I dunno). Not all of these Pokemon actually have the Prankster ability, but they’re Pranksters in spirit. I’ll also talk a bit about how Pokemon like Thundurus can adapt to the new heavy-hitting format.

While I never played seriously until about 2014-on, I’ve been paying attention to the game since 2011, and so I’ve seen Pranksters succeed in every format since their introduction. Hopefully that experience will be good for something (like an article)! I’ll also include their usage stats from the Generation Showdown on 3ds.pokemon-gl.com.

Currently hyped Pokemon

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