Possibly the Worst Move Ever: A Top 8 Midseason Showdown Report

Hello Hat Lovers! I’m back from the Washington Midseason Showdown. Both Mark and I got top 16 with this team in the elevated PC in Oregon and Mark got top 32 (5-2) with it in the Regionals. I missed out on CP from Oregon Regionals and since I was only planning to go to two Regionals and two Midseason Showdowns I needed to do better in the rest of my events. I’ve also neglected to practise at all because I recently bought a PS3 and have been catching up on all the Tales of games I’ve been missing since 2008. Because of this the only team I was practised with was “The Team”. Even though teams have become better suited to dealing with this team I was still confident that I could do well with it. Mark and I have made some changes to the team since the first PC I used it in. Most notably, we’ve been running Icy Wind Kangaskhan. Here’s the current team:

(more…)

Hard Reads and Coin Flips: Decisions, decisions

Hey there Hat Lovers,

Today’s article will be a discussion of one kind of “misplay.” Probably the most common, easiest mistake to make is to go for a hard read and have it backfire on you. These misplays are often called things like “overextending” or “missed predictions.” But at the end of the day, what’s often happened is that someone has gone against the safest path to victory in favour of a more rocky one.

Sometimes, that’s what you need to do, absolutely! Not all paths to victory are going to be laid down for you. But if you’re too eager to sail off course, you’re going to hit stormy seas. Playing safe is almost always a more guaranteed path to victory. To play safe, you need to select moves that allow you to come out on par or on top at the end of every turn. Indeed, to win, you need to select the best moves to use every turn. In most instances, selecting safe moves will get you there, but I don’t deny that a hard read may be necessary from time to time.

For the record, I’m going to define “hard read” as an umbrella term here. That means there are different kinds of hard reads you can make, but they’re all still hard read scenarios. Meanwhile, I’ll define a “coin flip decision” as a subset of hard reads. Keep this in mind as you read through!

So what is a hard read?

(more…)

Oregon Regional Preview

Third and final weekend of winter regionals! I swear this isn’t a dare for Florida to have problems with their tournament, but given time zones and whatnot, Oregon will be the regional that caps off an exciting month of our new format.

Difficulty Rating:  / 5
(Three extreme weathers the Pacific Northwest sees everyday)

Location: “Not Portland but at least it’s also not Salem” Clackamas, Oregon (Monarch Hotel & Conference Center – 12566 SE 93rd Ave)

Registration Time: 8 AM on Sunday, February 28th (There will be a Premier Challenge on Saturday, with registration starting at 10:30 AM)

Last Year’s Winner: Conan Thompson (conan)

Residing on what is unequivocally the best coast, Oregon is the home of Voodoo Donuts and will be visited by three former world champions and half of US Nationals top cut. Clackamas will also be invaded by a fleet of beaver loving moose riders known as “Canadians” who will go to battle against the more local competitors of Washington, Oregon, California, Utah, and one ambitious visitor from North Carolina.

(more…)

Smeargle: Then and Now

Hey there Hat Lovers,

Today’s article is going to take a good hard look at the current upset about Smeargle. I have a hypothesis that I will state outright, here and now: Smeargle is not the problem, Xerneas is. I’m going to look back over the years, back to VGC 2010 and up to VGC 2016. We’ll look at the status of Dark Void bans, and frequency of Smeargle usage. I wasn’t playing in 2010, and 2011 didn’t have Smeargle in the format, so my experience with Smeargle starts around VGC 2012/2013.

My hypothesis is that Xerneas is the problem with this format, not Smeargle, and not Dark Void. How can I test this hypothesis? Well, luckily many previous formats did not ban Dark Void, including VGC 2010. So if Dark Void itself is a major issue, we’d expect Dark Void to have posed problems and annoyances in VGC 2010; again, VGC 2010 was fairly similar to this format, with highly notable exceptions like Sand (and Hail) being viable, and in-between games in a Best-of-3 you could switch your team’s items around. This meant you could put Lum Berry or even Chesto Berry where it needed to be for the matchup.

VGC through the years

(more…)

“This is The Worst Format Ever” Said Everyone Every Year

Hello Hat Lovers!

Today I’m going to talk about the animosity some players have against the 2016 format. Every year it seems we hear players saying “this is the worst format ever” while using lines like “there’s no creativity” or “every team is the same”. What seems to separate this year from previous formats is that we’re hearing this not just from bad players, but we’ve been seeing some major criticism on the format from highly accomplished and respected players.

(more…)