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NCPA Round 3 Preview

Hey there Hat Lovers,

Round 3 of the National Collegiate Pokemon Association (NCPA) is starting next week! If you’ve missed out on the action so far, check out Mark’s Round 3 preview highlighting every team and their members. Here’s a sample to pique your interest:

University of Victoria (UVIC)
2-0

UVic started off with a close 3-2 win over Oklahoma State, and followed it up with a victory over CSULB, 4-1. The team changed things up a bit between rounds one and two, swapping out John Westwood and Robert Call for Jason Wynja and Wesley Anderson. That move seems to have worked well for UVic as both subbed players took their sets in round two, and Wesley currently tops the NCPA in KO ratio (8.00).

The ACEs for rounds one and two have been vgcwithhats.com writers Mark Hanson (142 Championship Points) and Max Douglas (266 Championship Points), with Jason Wynja (176 Championship Points) and John Westwood (122 Championship Points) in non-ACE slots. While Wesley may lead the team in W% (100%) and KO ratio, it’s hard to ignore Max Douglas who is coming off a 2nd place Regionals finish.

Fun fact: UVic also has a Premier event-studded team; every member has at least 20 CP from this 2015 VGC season.

Captain’s Call: “Max, please don’t use Beedrill.”

Next opponents: UC Berkeley proved their worth in round one, sweeping TAMU 5-0. They emerged 3-2 after taking on Oklahoma State. As UVic took a close 3-2 series against OSU themselves, this should make for an interesting butting of heads in the western conference.

Feel free to check out the NCPA 2015 Season Player Statistics as well! You can also follow the NCPA on Twitter!

Cheers,

Crawdaunt out

Speed Control: Options and Analysis

Hey there Hat Lovers,

Today’s article is going to be a further discussion on Speed in the ORAS metagame. There are many things that aren’t 100% in Pokemon; you have inaccurate moves, flinch chances, critical hits and more. The best players look for ways to either give themselves consistently favourable RNG rolls, or avoid random chance altogether. The former is a discussion I briefly brought up a long while back in my article “The Blame Game.” Today I’m going to focus on an aspect of the latter: ways to avoid random chance altogether. And possibly the most predictable thing in Pokemon is not move accuracy, not flinches, not crits, not random burns or freezes, but Speed.

Why you should think about Speed

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VGC 2014 Retrospective

Hello Hat Lovers!

With ORAS coming out this week we’ll be saying goodbye to the VGC 2014 format as we knew it. Move tutors from ORAS will available for use in the current format, meaning we’ll have a slightly modified metagame for the rest of the year. On that note We’d like to take a look back on the 2014 format and reflect upon the last year.

History as Players:

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New ORAS Mega Evolution stats revealed

Hello Hat Lovers!

The Omega Ruby / Alpha Sapphire demo has been distributed around the world, and hackers have found some data regarding the new Mega Evolutions stat distribution (as well as OR/AS’s level up moves, egg moves, and tutor compatibility). For those of you that don’t want any spoilers for the new Mega Pokemon or their stats, I recommend you not to read any farther. For those who are always itching to learn more about the new games as their release date approaches, read on! I’ve given my thoughts on the new Megas and how I think they’ll fair next season.

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On Developing Speed Tiers Throughout a Metagame

Hey there Hat Lovers!

Today, I’m going to discuss a topic I’ve been thinking a fair bit about lately. One of the most common frustrations I see from people trying to learn the game is understanding how people come up with complicated EV spreads. It really isn’t obvious where the EV spread  92 HP / 4 Def / 252 Atk / 4 SpDef / 156 Spe for Adamant Mega Charizard X comes from. I’ve contemplated writing an article about coming up with complicated EV spreads, but realized many of them are generated first by speed requirements. In order for someone to understand where those requirements come from, we need to use a metagame approach.

For a really helpful article on the many speeds Pokemon can reach, see Scott’s Speed Tier article on Nuggetbridge.com!

Outline

  1. Don’t think in EVs, think in stats

  2. Base Speed vs. Max Speed Stat

  3. Centralizing Pokemon or Speed Stats

  4. Example: Adamant Mega Charizard X

  5. The Evolving Metagame

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