Month: January 2016

Player Flaws and the Anatomy of Poor Results

Hello hat lovers!

This topic will be more rambly than usual, and some aspects of it will be less Pokemon specific. I wanted to highlight some flaws I thought people had when it came to approaching the game. I had meant to write this a lot sooner but didn’t quite know how to structure the post, so the tangents I go off of will be informal, but I figured it was the best way I could simply spew out my thoughts on this kind of topic.

Also, all of the examples here will be related to the VGC 2015 format and not 2016, because I’m not overly familiar with the new format just yet. 2015 is also the more developed meta game which makes it easier for me to determine what is actually effective instead of more creative ideas people have but have fairly untested success.

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Early VGC 2016 Metagame Primer

Hello Hat Lovers!

Before we officially start the 2016 format I’m going to look at some of the top Pokemon in the early VGC 2016 metagame. This is meant to be a guide for anyone unfamiliar with the format to help bring them up to speed with the most common threats in the metagame.

Restricted Pokemon:

The biggest part about figuring out the format so far is understanding how the restricted Pokemon interact with it. We only get two restricted Pokemon per team so a big aspect of team-building will be figuring out what combinations of restricted Pokemon are good.

I think almost all of the restricted Pokemon are usable, but since we only get to use two per team the most powerful ones will make it harder to justify using the rest. Here are the four restricted Pokemon that are currently the most used and will likely stay at the top throughout the season:

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